Gothic Clan La gran comunidad hispana de amantes de la saga Gothic y Risen. |
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| Dudas dark Mysteries | |
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+59Angar Oric uFekKK Rammsfield velizmero Kiufor Alvaro II Drakan WolfSarter -Gothic- raulpuro King Nothing christiancd89 vitali Bizargorri MercenarioOrco Nameless Hero manute2012 Umbekant Taokanimemetal MaGoth Hideous Cruzado sin nombre Lares El_centinela Crixo DarkDiego ancestro Orik Xarderas Dulcepsicópata Skip Antiheroe Xardas_1 Irdhar Ian Lord Kuraca handlolo DarkhunterTP Loco del vino Thorek Glaudrung Greg Harrypotas Innos39 Xardas The_Killer Ghildrean El arquitecto Mud Peñarol Thorus Milten Cor Angar Zacunismo Otto Gorn Rhobar_III Drazul 63 participantes | |
Autor | Mensaje |
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Peñarol Paladín
Mensajes : 2706 Fecha de inscripción : 14/06/2009 Localización : En un oasis en Varant Empleo /Ocio : Servir a Adanos
| Tema: Re: Dudas dark Mysteries Sáb 12 Sep 2009, 04:54 | |
| Mud no encontre nada, capas porque estoy medio jeje... Si puedes despues pone un enlace. SALUD | |
| | | Ghildrean Campesino
Mensajes : 17 Fecha de inscripción : 30/03/2009 Localización : Sevilla
| Tema: Re: Dudas dark Mysteries Dom 13 Sep 2009, 13:59 | |
| Por poneros un ejemplo de lo que os encontraríais si decidís poneros a traducir. Este es el archivo de diálogo con Xardas en su torre (la conversación en el templo del Durmiente va en otro archivo): - Código:
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instance Info_Xardas_EXIT(C_Info) { npc = KDF_404_Xardas; nr = 999; condition = Info_Xardas_EXIT_Condition; information = Info_Xardas_EXIT_Info; important = 0; permanent = 1; description = DIALOG_ENDE; };
func int Info_Xardas_EXIT_Condition() { return 1; };
func void Info_Xardas_EXIT_Info() { AI_StopProcessInfos(self); if(!Npc_HasItems(self,ItArRuneFireball)) { CreateInvItem(self,ItArRuneFireball); }; if(Npc_HasItems(self,ItArScrollSummonDemon) < 1) { CreateInvItems(self,ItArScrollSummonDemon,2); }; };
instance INFO_XARDAS_DDINFO(C_Info) { npc = KDF_404_Xardas; condition = info_xardas_ddinfo_condition; information = info_xardas_ddinfo_info; important = 1; permanent = 0; };
func int info_xardas_ddinfo_condition() { if(Npc_KnowsInfo(other,dia_deaddragon_hello) && Npc_KnowsInfo(hero,Info_Xardas_DISTURB)) { return TRUE; }; };
func void info_xardas_ddinfo_info() { var C_Npc dd; dd = Hlp_GetNpc(non_2031_dragon_undead); AI_Output(self,hero,"Info_Xardas_DDInfo_14_00"); //I feel the breath of my... Lord onto you. AI_Output(hero,self,"Infoo_Xardas_DDInfo_15_01"); //I think I know what you have on mind. I was in the flooded tower. AI_Output(self,hero,"Info_Xardas_DDInfo_14_02"); //You've met him there... Envoy has been looking for me, right? AI_Output(hero,self,"Info_Xardas_DDInfo_15_03"); //Unfortunately, he found me or rather I found him. AI_Output(self,hero,"Info_Xardas_DDInfo_14_04"); //What did you do? if(Npc_IsDead(dd)) { AI_Output(hero,self,"Info_Xardas_DDInfo_15_05"); //I killed that rotten dragon. AI_Output(self,hero,"Info_Xardas_DDInfo_14_06"); //Y... Your act can have terrible repercussions in the future. Beware mortal... AI_Output(self,hero,"Info_Xardas_DDInfo_14_07"); //This dragon was a mighty demon and I'm afraid that you'll be facing him again. AI_Output(self,hero,"Info_Xardas_DDInfo_14_08"); //I thank you anyway. I don't know if I pull off this one myself. B_GiveXP(XP * 10); }; if(!Npc_IsDead(dd)) { AI_Output(hero,self,"Info_Xardas_DDInfo_15_09"); //What do you mean? Of course I run away! AI_Output(self,hero,"Info_Xardas_DDInfo_14_10"); //You did wisely but, I'm afraid you'll meet the envoy yet. AI_Output(self,hero,"Info_Xardas_DDInfo_14_1"); //This powerful Demon always has carried out the will of Beliar and this time commoner of none importance has standed on his way. You've much intrigued me... B_GiveXP(XP * 2); }; AI_Output(hero,self,"Info_Xardas_DDInfo_15_12"); //So you knew that he was waiting for you there? AI_Output(self,hero,"Info_Xardas_DDInfo_14_13"); //I suspected but I had to check it. if(Npc_KnowsInfo(other,Info_Xardas_BETTERARMOR)) { AI_Output(hero,self,"Info_Xardas_DDInfo_15_14"); //And that's why you sent me to that flooded tower? AI_Output(self,hero,"Info_Xardas_DDInfo_14_15"); //That wasn't the only purpose. It supposed to be test that you've passed far better than successfully. }; AI_Output(self,hero,"Info_Xardas_DDInfo_14_16"); //Did you speak with Envoy? Did he tell you something... interesting? if(Npc_KnowsInfo(other,dia_deaddragon_who)) { AI_Output(hero,self,"Info_Xardas_DDInfo_15_17"); //That enlarged lizard told me you betrayed your Lord. He was also mumbling something about the Throne of Souls. AI_Output(self,hero,"Info_Xardas_DDInfo_14_18"); //This, this... cannot be. He couldn't know this... and you shouldn't... AI_Output(self,hero,"Info_Xardas_DDInfo_14_19"); //I've heard all I wanted from you. AI_StopProcessInfos(self); } else if(!Npc_KnowsInfo(other,dia_deaddragon_who)) { AI_Output(hero,self,"Info_Xardas_DDInfo_15_20"); //Actually I didn't engage myself into discussion because I was saving my own arse. AI_Output(self,hero,"Info_Xardas_DDInfo_14_20"); //I've heard all I wanted from you. AI_StopProcessInfos(self); }; };
instance Info_Xardas_DISTURB(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_DISTURB_Condition; information = Info_Xardas_DISTURB_Info; important = 1; permanent = 0; };
func int Info_Xardas_DISTURB_Condition() { if(!UrShak_SpokeOfUluMulu) { return TRUE; }; };
func void Info_Xardas_DISTURB_Info() { B_WhirlAround(self,hero); AI_Output(self,hero,"Info_Xardas_DISTURB_14_01"); //WHO DARES TO DISTURB ME IN MY STUDIES? AI_Output(hero,self,"Info_Xardas_DISTURB_15_02"); //My name is... AI_Output(self,hero,"Info_Xardas_DISTURB_14_03"); //I don't wish to know your name. It is insignificant. AI_Output(self,hero,"Info_Xardas_DISTURB_14_04"); //All that matters is that you are the first person in years to have solved my Golem's riddles. };
instance Info_Xardas_OTHERS(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_OTHERS_Condition; information = Info_Xardas_OTHERS_Info; important = 0; permanent = 0; description = "Have there been any other visitors?"; };
func int Info_Xardas_OTHERS_Condition() { if(Npc_KnowsInfo(hero,Info_Xardas_DISTURB)) { return TRUE; }; };
func void Info_Xardas_OTHERS_Info() { AI_Output(hero,self,"Info_Xardas_OTHERS_15_01"); //Have there been any other visitors? AI_Output(self,hero,"Info_Xardas_OTHERS_14_02"); //Not many, and when they began to annoy me I confronted them with one of my supernatural creatures. AI_Output(hero,self,"Info_Xardas_OTHERS_15_03"); //You enjoy being on your own, don't you? };
instance Info_Xardas_SATURAS(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_SATURAS_Condition; information = Info_Xardas_SATURAS_Info; important = 0; permanent = 0; description = "I was sent by Saturas. We need your help!"; };
func int Info_Xardas_SATURAS_Condition() { if(Npc_KnowsInfo(hero,Info_Xardas_DISTURB)) { return TRUE; }; };
func void Info_Xardas_SATURAS_Info() { AI_Output(hero,self,"Info_Xardas_SATURAS_15_01"); //I was sent by Saturas. We need your help! AI_Output(hero,self,"Info_Xardas_SATURAS_15_02"); //The Magicians of Water plan to use their big ore mound... AI_Output(self,hero,"Info_Xardas_SATURAS_14_03"); //The ore mound is NOT the solution! AI_Output(hero,self,"Info_Xardas_SATURAS_15_04"); //It isn't? AI_Output(self,hero,"Info_Xardas_SATURAS_14_05"); //NO! };
instance Info_Xardas_KDW(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_KDW_Condition; information = Info_Xardas_KDW_Info; important = 0; permanent = 0; description = "All the Magicians of Fire are dead!"; };
func int Info_Xardas_KDW_Condition() { if(Npc_KnowsInfo(hero,Info_Xardas_DISTURB)) { return TRUE; }; };
func void Info_Xardas_KDW_Info() { AI_Output(hero,self,"Info_Xardas_KDW_15_01"); //All the Magicians of Fire are dead! AI_Output(hero,self,"Info_Xardas_KDW_15_02"); //Gomez had them assassinated. AI_Output(self,hero,"Info_Xardas_KDW_14_03"); //That does not surprise me. Those foolish barbarian butchers in the castle, especially Gomez, were never to be trusted. AI_Output(self,hero,"Info_Xardas_KDW_14_04"); //Corristo and the other magicians elected their own hangman when they helped Gomez to usurp the power. };
instance Info_Xardas_SLEEPER(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_SLEEPER_Condition; information = Info_Xardas_SLEEPER_Info; important = 0; permanent = 0; description = "The so-called Sleeper is said to be an evil arch demon."; };
func int Info_Xardas_SLEEPER_Condition() { if(Npc_KnowsInfo(hero,Info_Xardas_DISTURB)) { return TRUE; }; };
func void Info_Xardas_SLEEPER_Info() { AI_Output(hero,self,"Info_Xardas_SLEEPER_15_01"); //"The so-called ""Sleeper"" is said to be an evil arch demon." AI_Output(hero,self,"Info_Xardas_SLEEPER_15_02"); //That's what the Brotherhood in the swamp found out. AI_Output(hero,self,"Info_Xardas_SLEEPER_15_03"); //Now the Magicians of Water believe that everybody in the colony is in great danger. AI_Output(self,hero,"Info_Xardas_SLEEPER_14_04"); //There is a greater danger than anyone within the Barrier could possibly imagine. };
instance Info_Xardas_DANGER(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_DANGER_Condition; information = Info_Xardas_DANGER_Info; important = 0; permanent = 0; description = "If the explosion of the ore mound doesn't avert the great danger..."; };
func int Info_Xardas_DANGER_Condition() { if(Npc_KnowsInfo(hero,Info_Xardas_SLEEPER) && Npc_KnowsInfo(hero,Info_Xardas_SATURAS)) { return TRUE; }; };
func void Info_Xardas_DANGER_Info() { AI_Output(hero,self,"Info_Xardas_DANGER_15_01"); //If the explosion of the ore mound doesn't avert the great danger... AI_Output(self,hero,"Info_Xardas_DANGER_14_02"); //... Forget the ore mound! Its power won't open the Barrier. AI_Output(self,hero,"Info_Xardas_DANGER_14_03"); //If Corristo and Saturas hadn't wasted their time fighting over foolish and vain issues throughout the past years, they'd all know what I know now. AI_Output(hero,self,"Info_Xardas_DANGER_15_04"); //Which is? AI_Output(self,hero,"Info_Xardas_DANGER_14_05"); //None of the twelve magicians ever stopped to wonder why the formation of the Barrier got beyond their control, or why it assumed such gigantic proportions. };
instance Info_Xardas_BARRIER(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_BARRIER_Condition; information = Info_Xardas_BARRIER_Info; important = 0; permanent = 0; description = "Did you find out why that happened? "; };
func int Info_Xardas_BARRIER_Condition() { if(Npc_KnowsInfo(hero,Info_Xardas_DANGER)) { return TRUE; }; };
func void Info_Xardas_BARRIER_Info() { AI_Output(hero,self,"Info_Xardas_BARRIER_15_01"); //Did you find out why that happened? AI_Output(self,hero,"Info_Xardas_BARRIER_14_02"); //Well, one thing is certain: The answer lies deep beneath the Orc town. AI_Output(hero,self,"Info_Xardas_BARRIER_15_03"); //The Orc town? AI_Output(self,hero,"Info_Xardas_BARRIER_14_04"); //Orcs are not animals, as many people think. Their culture is as old as the human culture. AI_Output(self,hero,"Info_Xardas_BARRIER_14_05"); //A few centuries ago, five Orc shamen invoked a very old arch demon which they hoped would give their clan the power to defeat their enemies. AI_Output(hero,self,"Info_Xardas_BARRIER_15_06"); //This arch demon, was it the Sleeper? AI_Output(self,hero,"Info_Xardas_BARRIER_14_07"); //The Orcs gave him that name much later. But I won't tell you why they did it, or why they are now terrified by this supernatural creature! };
instance Info_Xardas_EVENT(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_EVENT_Condition; information = Info_Xardas_EVENT_Info; important = 0; permanent = 0; description = "Why not?"; };
func int Info_Xardas_EVENT_Condition() { if(Npc_KnowsInfo(hero,Info_Xardas_BARRIER)) { return TRUE; }; };
func void Info_Xardas_EVENT_Info() { AI_Output(hero,self,"Info_Xardas_EVENT_15_01"); //Why not? AI_Output(self,hero,"Info_Xardas_EVENT_14_02"); //I believe you could be... NO, to be really sure, you'll have to perform another task! AI_Output(hero,self,"Info_Xardas_EVENT_15_03"); //Which task? AI_Output(self,hero,"Info_Xardas_EVENT_14_04"); //Listen carefully: The Orcs have exiled one of their shamen from the town. };
instance Info_Xardas_EVENTWHY(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_EVENTWHY_Condition; information = Info_Xardas_EVENTWHY_Info; important = 0; permanent = 0; description = "Why have they exiled him?"; };
func int Info_Xardas_EVENTWHY_Condition() { if(Npc_KnowsInfo(hero,Info_Xardas_EVENT)) { return TRUE; }; };
func void Info_Xardas_EVENTWHY_Info() { AI_Output(hero,self,"Info_Xardas_EVENTWHY_15_01"); //Why have they exiled him? AI_Output(self,hero,"Info_Xardas_EVENTWHY_14_02"); //The dying Orc warrior was no longer able to answer that question when he was interrogated by one of my demons. };
instance Info_Xardas_EVENTHOW(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_EVENTHOW_Condition; information = Info_Xardas_EVENTHOW_Info; important = 0; permanent = 0; description = "What does this Orc shaman have to do with my task?"; };
func int Info_Xardas_EVENTHOW_Condition() { if(Npc_KnowsInfo(hero,Info_Xardas_EVENT)) { return TRUE; }; };
func void Info_Xardas_EVENTHOW_Info() { AI_Output(hero,self,"Info_Xardas_EVENTHOW_15_01"); //What does this Orc shaman have to do with my task? AI_Output(self,hero,"Info_Xardas_EVENTHOW_14_02"); //He'll tell you the rest of the story about the Sleeper. AI_Output(hero,self,"Info_Xardas_EVENTHOW_15_03"); //An Orc shaman is hardly likely to be keen on talking to me! AI_Output(self,hero,"Info_Xardas_EVENTHOW_14_04"); //Do you want me to help you or do you not? AI_Output(hero,self,"Info_Xardas_EVENTHOW_15_05"); //Well, yes, but... AI_Output(self,hero,"Info_Xardas_EVENTHOW_14_06"); //Then never question my words again! AI_Output(self,hero,"Info_Xardas_EVENTHOW_14_07"); //Find the shaman. He's not on good terms with his brothers in the Orc town, so he may listen to you before turning you into a living torch! AI_Output(hero,self,"Info_Xardas_EVENTHOW_15_08"); //Very comforting! };
instance Info_Xardas_EVENTWHERE(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_EVENTWHERE_Condition; information = Info_Xardas_EVENTWHERE_Info; important = 0; permanent = 0; description = "Where is this exiled shaman?"; };
func int Info_Xardas_EVENTWHERE_Condition() { if(Npc_KnowsInfo(hero,Info_Xardas_EVENT)) { return TRUE; }; };
func void Info_Xardas_EVENTWHERE_Info() { AI_Output(hero,self,"Info_Xardas_EVENTWHERE_15_01"); //Where is this exiled shaman? AI_Output(self,hero,"Info_Xardas_EVENTWHERE_14_02"); //Go the old citadel in the east. You can't miss it, it's on top of a high mountain which can be seen from a distance. AI_Output(hero,self,"Info_Xardas_EVENTWHERE_15_03"); //Can you just enter it? AI_Output(self,hero,"Info_Xardas_EVENTWHERE_14_04"); //They call it the old citadel but there's hardly anything left of it other than the foundation walls. It's been a ruin for many decades. };
instance Info_Xardas_ACCEPT(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_ACCEPT_Condition; information = Info_Xardas_ACCEPT_Info; important = 0; permanent = 0; description = "I will get the answers from this shaman!"; };
func int Info_Xardas_ACCEPT_Condition() { if(Npc_KnowsInfo(hero,Info_Xardas_EVENTWHY) && Npc_KnowsInfo(hero,Info_Xardas_EVENTHOW) && Npc_KnowsInfo(hero,Info_Xardas_EVENTWHERE)) { return TRUE; }; };
func void Info_Xardas_ACCEPT_Info() { AI_Output(hero,self,"Info_Xardas_ACCEPT_15_01"); //I will get the answers from this shaman! AI_Output(self,hero,"Info_Xardas_ACCEPT_14_02"); //My servant has already given you a teleportation rune for the pentagram one floor below. AI_Output(self,hero,"Info_Xardas_ACCEPT_14_03"); //That will make it easier for you to get back here later. B_Story_CordsPost(); B_Story_FindOrcShaman(); AI_StopProcessInfos(self); };
instance Kdf_404_Xardas_SELLMAGICSTUFF(C_Info) { npc = KDF_404_Xardas; condition = Kdf_404_Xardas_SELLMAGICSTUFF_Condition; information = Kdf_404_Xardas_SELLMAGICSTUFF_Info; important = 0; permanent = 1; trade = 1; description = "I'm seeking magic knowledge"; };
func int Kdf_404_Xardas_SELLMAGICSTUFF_Condition() { if(Npc_KnowsInfo(hero,Info_Xardas_ACCEPT)) { return TRUE; }; };
func void Kdf_404_Xardas_SELLMAGICSTUFF_Info() { AI_Output(other,self,"Kdf_404_Xardas_SELLMAGICSTUFF_Info_15_01"); //I'm seeking magic knowledge };
instance Info_Xardas_RETURN(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_RETURN_Condition; information = Info_Xardas_RETURN_Info; important = 0; permanent = 0; description = "I have the answers from the Orc shaman!"; };
func int Info_Xardas_RETURN_Condition() { if(UrShak_SpokeOfUluMulu && !EnteredTemple) { return TRUE; }; };
func void Info_Xardas_RETURN_Info() { AI_Output(hero,self,"Info_Xardas_RETURN_15_01"); //I have the answers from the Orc shaman! AI_Output(self,hero,"Info_Xardas_RETURN_14_02"); //Well, then report! AI_Output(hero,self,"Info_Xardas_RETURN_15_03"); //The five Orc shamans that invoked the Sleeper built him an underground temple, its entrance is in the Orc town. AI_Output(self,hero,"Info_Xardas_RETURN_14_04"); //That's right! AI_Output(hero,self,"Info_Xardas_RETURN_15_05"); //Ungrateful as he was, he tore out their hearts and condemned them and the workers to an eternal existence as undead creatures! AI_Output(self,hero,"Info_Xardas_RETURN_14_06"); //Very good, very good! AI_Output(hero,self,"Info_Xardas_RETURN_15_07"); //The Orcs locked the temple and started making sacrifices to appease the demon! AI_Output(self,hero,"Info_Xardas_RETURN_14_08"); //Have you found a way to enter the temple? AI_Output(hero,self,"Info_Xardas_RETURN_15_09"); //Yes, there's an Orc who... AI_Output(self,hero,"Info_Xardas_RETURN_14_10"); //No details! Go to the underground temple! There you'll find the only way to destroy the Barrier! AI_Output(hero,self,"Info_Xardas_RETURN_15_11"); //I don't understand! AI_Output(self,hero,"Info_Xardas_RETURN_14_12"); //Didn't you call on me to help with the destruction of the Barrier? AI_Output(hero,self,"Info_Xardas_RETURN_15_13"); //That's right, but... AI_Output(self,hero,"Info_Xardas_RETURN_14_14"); //THEN GO! A lot of time has already been wasted! Go into the underground temple to find the answer! B_Story_ReturnedFromUrShak(); };
instance Info_Xardas_FOUNDTEMPLE(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_FOUNDTEMPLE_Condition; information = Info_Xardas_FOUNDTEMPLE_Info; important = 0; permanent = 0; description = "I have found a way into the underground temple!"; };
func int Info_Xardas_FOUNDTEMPLE_Condition() { if(EnteredTemple) { return TRUE; }; };
func void Info_Xardas_FOUNDTEMPLE_Info() { AI_Output(other,self,"Info_Xardas_FOUNDTEMPLE_15_01"); //I have found a way into the underground temple! AI_Output(self,other,"Info_Xardas_FOUNDTEMPLE_14_02"); //YOU HAVE... That's remarkable! AI_Output(self,other,"Info_Xardas_FOUNDTEMPLE_14_03"); //You have become very powerful! Stronger than anybody else inside the Barrier. AI_Output(self,other,"Info_Xardas_FOUNDTEMPLE_14_04"); //Maybe you really are the man the Orcish prophecies told of! };
instance Info_Xardas_PROPHECY(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_PROPHECY_Condition; information = Info_Xardas_PROPHECY_Info; important = 0; permanent = 0; description = "Prophecies? What prophecies?"; };
func int Info_Xardas_PROPHECY_Condition() { if(Npc_KnowsInfo(hero,Info_Xardas_FOUNDTEMPLE)) { return TRUE; }; };
func void Info_Xardas_PROPHECY_Info() { AI_Output(other,self,"Info_Xardas_PROPHECY_15_01"); //Prophecies? What prophecies? AI_Output(self,other,"Info_Xardas_PROPHECY_14_02"); //Ancient Orcish documents written shortly after the sealing of the underground temple mention a 'Holy Foe'. AI_Output(other,self,"Info_Xardas_PROPHECY_15_03"); //A holy foe? AI_Output(self,other,"Info_Xardas_PROPHECY_14_04"); //Someone who shall come to drive the SLEEPER from our world forever! AI_Output(other,self,"Info_Xardas_PROPHECY_15_05"); //I'm supposed to be the one mentioned in the ancient prophecies??? You must be wrong, surely! AI_Output(self,other,"Info_Xardas_PROPHECY_14_06"); //Maybe... Maybe not! };
instance Info_Xardas_LOADSWORD(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_LOADSWORD_Condition; information = Info_Xardas_LOADSWORD_Info; important = 0; permanent = 0; description = "I've found this strange sword."; };
func int Info_Xardas_LOADSWORD_Condition() { if(Npc_HasItems(hero,Mythrilklinge)) { return TRUE; }; };
func void Info_Xardas_LOADSWORD_Info() { AI_Output(other,self,"Info_Xardas_LOADSWORD_15_01"); //I've found this strange sword. AI_Output(self,other,"Info_Xardas_LOADSWORD_14_02"); //Show it to me. CreateInvItem(self,Mythrilklinge01); AI_EquipBestMeleeWeapon(self); AI_ReadyMeleeWeapon(self); AI_PlayAni(self,"T_1HSINSPECT"); AI_RemoveWeapon(self); AI_UnequipWeapons(self); AI_Output(self,other,"Info_Xardas_LOADSWORD_14_03"); //That's interesting... It has 'URIZIEL' written on it. AI_Output(self,other,"Info_Xardas_LOADSWORD_14_04"); //I've heard of this sword. It's a weapon from the olden days, when the human race was still young. AI_Output(self,other,"Info_Xardas_LOADSWORD_14_05"); //The weapon was forged from an unknown material. And there's nothing written about who created it! AI_Output(self,other,"Info_Xardas_LOADSWORD_14_06"); //This blade was said to possess unbelievable powers, but I don't notice any magical aura! Npc_RemoveInvItem(hero,Mythrilklinge); CreateInvItem(hero,Mythrilklinge01); };
instance Info_Xardas_LOADSWORD01(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_LOADSWORD01_Condition; information = Info_Xardas_LOADSWORD01_Info; important = 0; permanent = 0; description = "URIZIEL possessed unbelievable powers?"; };
func int Info_Xardas_LOADSWORD01_Condition() { if(Npc_KnowsInfo(hero,Info_Xardas_LOADSWORD)) { return TRUE; }; };
func void Info_Xardas_LOADSWORD01_Info() { Npc_RemoveInvItem(self,Mythrilklinge01); AI_Output(other,self,"Info_Xardas_LOADSWORD01_15_01"); //URIZIEL possessed unbelievable powers? AI_Output(self,other,"Info_Xardas_LOADSWORD01_14_02"); //It was written that the owner of the weapon was able to pierce the strongest armor and to overcome even the most powerful of protection spells. AI_Output(other,self,"Info_Xardas_LOADSWORD01_15_03"); //How could the Orcs get this powerful weapon into their hands? AI_Output(self,other,"Info_Xardas_LOADSWORD01_14_04"); //It's claimed that the Orcs took it from a powerful warlord. They didn't know how to use it, but they did hide it! AI_Output(other,self,"Info_Xardas_LOADSWORD01_15_05"); //But they didn't hide it well enough! };
instance Info_Xardas_LOADSWORD02(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_LOADSWORD02_Condition; information = Info_Xardas_LOADSWORD02_Info; important = 0; permanent = 0; description = "Is it possible to restore the former powers of the weapon?"; };
func int Info_Xardas_LOADSWORD02_Condition() { if(Npc_KnowsInfo(hero,Info_Xardas_LOADSWORD01)) { return TRUE; }; };
func void Info_Xardas_LOADSWORD02_Info() { AI_Output(other,self,"Info_Xardas_LOADSWORD02_15_01"); //Is it possible to restore the former powers of the weapon? AI_Output(self,other,"Info_Xardas_LOADSWORD02_14_02"); //You'd need a very strong magical source of power for that purpose. AI_Output(other,self,"Info_Xardas_LOADSWORD02_15_03"); //You mean strong enough to detonate the Magic Barrier with? AI_Output(self,other,"Info_Xardas_LOADSWORD02_14_04"); //About that strong... AI_Output(self,other,"Info_Xardas_LOADSWORD02_14_05"); //Besides, you'll need a very special magic formula in order to transfer the power. AI_Output(self,other,"Info_Xardas_LOADSWORD02_14_06"); //Give me some time and I'll create the magic formula. B_Story_ShowedUrizielToXardas(); };
instance Info_Xardas_BETTERARMOR(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_BETTERARMOR_Condition; information = Info_Xardas_BETTERARMOR_Info; important = 0; permanent = 0; description = "Meanwhile, I'll be hunting around for a better armor!"; };
func int Info_Xardas_BETTERARMOR_Condition() { if(Npc_KnowsInfo(hero,Info_Xardas_LOADSWORD02)) { return TRUE; }; };
func void Info_Xardas_BETTERARMOR_Info() { var C_Item armor; var int armorInstance; AI_Output(other,self,"Info_Xardas_BETTERARMOR_15_01"); //Meanwhile, I'll be hunting around for better armor! armor = Npc_GetEquippedArmor(hero); armorInstance = Hlp_GetInstanceID(armor); if(armorInstance == crw_armor_h) { AI_Output(other,self,"Info_Xardas_BETTERARMOR_15_02"); //These patchwork minecrawler plates have been pierced too often in the underground temple! } else if((armorInstance == kdw_armor_h) || (armorInstance == kdw_armor_l)) { AI_Output(other,self,"Info_Xardas_BETTERARMOR_15_03"); //These blue rags didn't protect me well enough in the underground temple! } else { AI_Output(other,self,"Info_Xardas_BETTERARMOR_15_04"); //The undead have made massive dents in my armor! }; AI_Output(self,other,"Info_Xardas_BETTERARMOR_14_05"); //You should go to my old tower. AI_Output(other,self,"Info_Xardas_BETTERARMOR_15_06"); //Your old tower? AI_Output(self,other,"Info_Xardas_BETTERARMOR_14_07"); //It sank below one of the eastern lakes during one of the earthquakes. The spires are still visible above the surface. AI_Output(self,other,"Info_Xardas_BETTERARMOR_14_08"); //There are still some artefacts inside it. I never made any effort to salvage them. AI_Output(other,self,"Info_Xardas_BETTERARMOR_15_09"); //How do I get there? AI_Output(self,other,"Info_Xardas_BETTERARMOR_14_10"); //I haven't been there since the earthquake, which means you'll have to find a way to enter it yourself. AI_Output(self,other,"Info_Xardas_BETTERARMOR_14_11"); //But take this key. It opens a chest in which I used to store some particularly rare artefacts. B_Story_ExploreSunkenTower(); };
instance Info_Xardas_OREARMOR(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_OREARMOR_Condition; information = Info_Xardas_OREARMOR_Info; important = 1; permanent = 0; };
func int Info_Xardas_OREARMOR_Condition() { if(Npc_HasItems(hero,ore_armor_m) || Npc_HasItems(hero,ore_armor_h)) { return TRUE; }; };
func void Info_Xardas_OREARMOR_Info() { var C_Item armor; var int armorInstance; armor = Npc_GetEquippedArmor(hero); armorInstance = Hlp_GetInstanceID(armor); if((armorInstance == ore_armor_m) || (armorInstance == ore_armor_h)) { AI_Output(self,other,"Info_Xardas_OREARMOR_14_01"); //I see! You're wearing the ore armor. } else { AI_Output(self,other,"Info_Xardas_OREARMOR_14_02"); //As I can see, you've found the ore armor. }; AI_Output(other,self,"Info_Xardas_OREARMOR_15_03"); //I found it in one of those old chests in the sunken tower. AI_Output(self,other,"Info_Xardas_OREARMOR_14_04"); //It belonged to the general who wielded URIZIEL in the battle against the Orcs. AI_Output(other,self,"Info_Xardas_OREARMOR_15_05"); //I hope it'll bring me more luck than it did him! };
instance Info_Xardas_FORMULA(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_FORMULA_Condition; information = Info_Xardas_FORMULA_Info; important = 0; permanent = 0; description = "Have you completed the magic formula to reactivate URIZIEL?"; };
func int Info_Xardas_FORMULA_Condition() { if(Npc_HasItems(hero,ore_armor_m) || Npc_HasItems(hero,ore_armor_h) || Npc_HasItems(hero,ItArRuneTeleport1)) { return TRUE; }; };
func void Info_Xardas_FORMULA_Info() { AI_Output(other,self,"Info_Xardas_FORMULA_15_01"); //Have you completed the magic formula to reactivate URIZIEL? AI_Output(self,other,"Info_Xardas_FORMULA_14_02"); //It's done. But you won't be able to use it by yourself. AI_Output(other,self,"Info_Xardas_FORMULA_15_03"); //Why not? AI_Output(self,other,"Info_Xardas_FORMULA_14_04"); //It has to be spoken by a magician while you touch the power source with the sword. AI_Output(other,self,"Info_Xardas_FORMULA_15_05"); //Then I'll have to look around for some support! AI_Output(self,other,"Info_Xardas_FORMULA_14_06"); //Take the formula and restore the sword's former power. You'll need it! B_Story_LoadSword(); };
instance Info_Xardas_ALTRUNE(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_ALTRUNE_Condition; information = Info_Xardas_ALTRUNE_Info; important = 0; permanent = 0; description = "Since I'm a magician, it'll be hard for me to wield URIZIEL!"; };
func int Info_Xardas_ALTRUNE_Condition() { if(Npc_KnowsInfo(hero,Info_Xardas_FORMULA) && ((Npc_GetTrueGuild(hero) == GIL_KDW) || (Npc_GetTrueGuild(hero) == GIL_DMB))) { return TRUE; }; };
func void Info_Xardas_ALTRUNE_Info() { AI_Output(other,self,"Info_Xardas_ALTRUNE_15_01"); //Since I'm a magician, it'll be hard for me to wield URIZIEL! AI_Output(self,other,"Info_Xardas_ALTRUNE_14_02"); //There is a solution... AI_Output(self,other,"Info_Xardas_ALTRUNE_14_03"); //But first you have to restore the blade's former powers! Then come back! };
instance Info_Xardas_SWORDLOADED(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_SWORDLOADED_Condition; information = Info_Xardas_SWORDLOADED_Info; important = 0; permanent = 0; description = "I've reactivated URIZIEL!"; };
func int Info_Xardas_SWORDLOADED_Condition() { if(Npc_HasItems(hero,Mythrilklinge02)) { return TRUE; }; };
func void Info_Xardas_SWORDLOADED_Info() { AI_Output(other,self,"Info_Xardas_SWORDLOADED_15_01"); //I've reactivated URIZIEL! AI_Output(self,other,"Info_Xardas_SWORDLOADED_14_02"); //It's incredible, the sword has regained its former powers. Now you have a really powerful weapon! Wld_InsertItem(ItArScrollTeleport4,"OW_ORC_SHAMAN_ROOM2"); };
instance Info_Xardas_MAKERUNE(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_MAKERUNE_Condition; information = Info_Xardas_MAKERUNE_Info; important = 0; permanent = 0; description = "You said there might be a way to wield URIZIEL though I'm a magician!"; };
func int Info_Xardas_MAKERUNE_Condition() { if(Npc_KnowsInfo(hero,Info_Xardas_ALTRUNE) && Npc_KnowsInfo(hero,Info_Xardas_SWORDLOADED)) { return TRUE; }; };
func void Info_Xardas_MAKERUNE_Info() { AI_Output(other,self,"Info_Xardas_MAKERUNE_15_01"); //You said there might be a way for me to wield URIZIEL though I'm a magician? AI_Output(self,other,"Info_Xardas_MAKERUNE_14_02"); //Look closely at URIZIEL. You'll notice the big blue jewel in the blade. AI_Output(self,other,"Info_Xardas_MAKERUNE_14_03"); //It contains the magical powers of the blade. AI_Output(self,other,"Info_Xardas_MAKERUNE_14_04"); //If I remove the jewel, I'll be able to create a magic rune which contains the attributes of URIZIEL itself. AI_Output(other,self,"Info_Xardas_MAKERUNE_15_05"); //A magic rune made from URIZIEL? AI_Output(self,other,"Info_Xardas_MAKERUNE_14_06"); //In battle, the rune will be as powerful as the sword! AI_Output(self,other,"Info_Xardas_MAKERUNE_14_07"); //But don't forget that only a Magician of the Sixth Circle will be able to control such a powerful magic rune! };
instance Info_Xardas_MAKERUNEDOIT(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_MAKERUNEDOIT_Condition; information = Info_Xardas_MAKERUNEDOIT_Info; important = 0; permanent = 1; description = "Remove the jewel from URIZIEL!"; };
func int Info_Xardas_MAKERUNEDOIT_Condition() { if(Npc_KnowsInfo(hero,Info_Xardas_MAKERUNE) && Npc_HasItems(hero,Mythrilklinge02)) { return TRUE; }; };
func void Info_Xardas_MAKERUNEDOIT_Info() { AI_Output(other,self,"Info_Xardas_MAKERUNEDOIT_15_01"); //Remove the jewel from URIZIEL! if(Npc_GetTalentSkill(hero,NPC_TALENT_MAGE) < 6) { AI_Output(self,other,"Info_Xardas_MAKERUNEDOIT_14_02"); //But you have not yet mastered the Sixth Circle of Magic! }; AI_Output(self,other,"Info_Xardas_MAKERUNEDOIT_14_03"); //This decision is final. Do you really want me to remove the jewel? Info_ClearChoices(Info_Xardas_MAKERUNEDOIT); Info_AddChoice(Info_Xardas_MAKERUNEDOIT,"YES, do it!",Info_Xardas_MAKERUNE_YES); Info_AddChoice(Info_Xardas_MAKERUNEDOIT,"NO, don't do it!",Info_Xardas_MAKERUNE_NO); };
func void Info_Xardas_MAKERUNE_YES() { Info_ClearChoices(Info_Xardas_MAKERUNEDOIT); AI_Output(other,self,"Info_Xardas_MAKERUNEDOIT_15_04"); //YES, do it! AI_Output(self,other,"Info_Xardas_MAKERUNEDOIT_14_05"); //Since it's what you want... Here, take the empty sword and the rune! Npc_RemoveInvItem(hero,Mythrilklinge02); CreateInvItems(self,UrizielRune,2); B_GiveInvItems(self,hero,UrizielRune,2); Npc_RemoveInvItem(hero,UrizielRune); CreateInvItem(hero,Mythrilklinge03); B_LogEntry(CH5_Uriziel,"Xardas removed the magic gem from the sword URIZIEL. The power of this blade now rests in a magic rune of incomparable powers."); Log_SetTopicStatus(CH5_Uriziel,LOG_SUCCESS); };
func void Info_Xardas_MAKERUNE_NO() { Info_ClearChoices(Info_Xardas_MAKERUNEDOIT); AI_Output(other,self,"Info_Xardas_MAKERUNEDOIT_15_06"); //NO, don't do it! AI_Output(self,other,"Info_Xardas_MAKERUNEDOIT_14_07"); //As you wish. The blade shall keep its magic powers! };
instance Info_Xardas_LOADSWORD09(C_Info) { npc = KDF_404_Xardas; condition = Info_Xardas_LOADSWORD09_Condition; information = Info_Xardas_LOADSWORD09_Info; important = 0; permanent = 1; description = B_BuildLearnString(NAME_LearnMage_6,LPCOST_TALENT_MAGE_6,0); };
func int Info_Xardas_LOADSWORD09_Condition() { if(EnteredTemple && (Npc_GetTrueGuild(hero) == GIL_KDW)) { return TRUE; }; };
func void Info_Xardas_LOADSWORD09_Info() { AI_Output(other,self,"Info_Xardas_LOADSWORD09_15_01"); //Can you teach me? if(Npc_GetTalentSkill(hero,NPC_TALENT_MAGE) == 5) { if(B_GiveSkill(other,NPC_TALENT_MAGE,6,LPCOST_TALENT_MAGE_6)) { AI_Output(self,other,"Info_Xardas_LOADSWORD09_14_02"); //I shall raise you into the Sixth Circle of Magic. AI_Output(self,other,"Info_Xardas_LOADSWORD09_14_03"); //Notice that only the most powerful magicians may join the Sixth Circle. It's reserved to those whose life is a sign. AI_Output(self,other,"Info_Xardas_LOADSWORD09_14_04"); //Your sign is the unification of the elements. AI_Output(self,other,"Info_Xardas_LOADSWORD09_14_05"); //The Sixth Circle enables you to use the magic of any rune. AI_Output(self,other,"Info_Xardas_LOADSWORD09_14_06"); //And don't forget: Do not claim the power, but serve it. CreateInvItem(hero,dmb_armor_m); AI_EquipBestArmor(hero); CreateInvItem(self,ItAmArrow); B_GiveInvItems(self,hero,ItAmArrow,1); Npc_RemoveInvItem(hero,ItAmArrow); hero.guild = GIL_DMB; Npc_SetTrueGuild(hero,GIL_DMB); Info_Xardas_LOADSWORD09.permanent = 0; AI_StopProcessInfos(self); }; } else { AI_Output(self,other,"Info_Xardas_LOADSWORD09_14_07"); //Not yet. You have the skill, but you're not experienced enough. Let Saturas train you first, I shall instruct you afterwards. AI_StopProcessInfos(self); }; }; ¿De verdad queréis poneros a traducir? Traducir para Gothic 3 es mucho más sencillo (para el que haya visto ya cómo es el archivo de diálogo) que traducir para Gothic 1/2. | |
| | | Gorn Paladín de Alto Orden
Mensajes : 4437 Fecha de inscripción : 06/03/2009 Localización : Explorando Nordmar Empleo /Ocio : Estudiante de Máster y administrador/fundador del foro Humor : I love this shit!
| Tema: Re: Dudas dark Mysteries Dom 13 Sep 2009, 15:35 | |
| Pero de ese codigo solo hay que traducir los dialogos que aparecen o todo lo demas tambien? | |
| | | Ghildrean Campesino
Mensajes : 17 Fecha de inscripción : 30/03/2009 Localización : Sevilla
| Tema: Re: Dudas dark Mysteries Dom 13 Sep 2009, 17:46 | |
| Solo los diálogos. En la mayoría de los casos es lo que está entre " " o //. En cuanto pueda os envío los archivos. | |
| | | Rhobar_III Paladín
Mensajes : 2180 Fecha de inscripción : 07/03/2009 Localización : Thorniara Empleo /Ocio : Rey Humor : Nunca mires atras, puedes chocar con lo que tengas delante.
| Tema: Re: Dudas dark Mysteries Dom 13 Sep 2009, 18:13 | |
| Te lo agradecemos mucho Ghil . | |
| | | Gorn Paladín de Alto Orden
Mensajes : 4437 Fecha de inscripción : 06/03/2009 Localización : Explorando Nordmar Empleo /Ocio : Estudiante de Máster y administrador/fundador del foro Humor : I love this shit!
| Tema: Re: Dudas dark Mysteries Dom 13 Sep 2009, 23:14 | |
| Aqui estan los archivos de los dialogos aportado por Ghildrean:
Archivos Dark Mysteries
Los archivos en cuestión son los que tienen como extensión ".d", y lo único que hay que traducir es lo que está escrito entre comillas (" ") y dos barras (//).
Lo que no se muy bien es donde se tiene que hacer la traducción. Yo creo que lo que hay que hacer es borrar los dialogos en ingles y substituirlos por los traducidos. A ver si Ghildren me lo puede corroborar. | |
| | | Peñarol Paladín
Mensajes : 2706 Fecha de inscripción : 14/06/2009 Localización : En un oasis en Varant Empleo /Ocio : Servir a Adanos
| Tema: Re: Dudas dark Mysteries Dom 13 Sep 2009, 23:27 | |
| Dale Gorn ya baje los archivos, espero a confirma eso! | |
| | | Ghildrean Campesino
Mensajes : 17 Fecha de inscripción : 30/03/2009 Localización : Sevilla
| Tema: Re: Dudas dark Mysteries Lun 14 Sep 2009, 10:07 | |
| Como dice Gorn, para traducir hay que sustituir el texto en inglés por la traducción en español. Por poner un ejemplo, este código (está puesto en el ejemplo de más arriba): - Código:
-
AI_Output(self,hero,"Info_Xardas_DISTURB_14_01"); //WHO DARES TO DISTURB ME IN MY STUDIES? debe quedar así: - Código:
-
AI_Output(self,hero,"Info_Xardas_DISTURB_14_01"); //¿QUIÉN SE ATREVE MOLESTARME EN MIS ESTUDIOS? EDIT: Aparte, una cosa. Los textos que hay detrás de las // no hay problema al traducirlo. Sin embargo, a veces hay textos escritos entre " " que son en realidad código. La única forma de diferenciarlos es ver si tienen sentido como frase traducible, es decir, si están escritos de forma muy rara es muy posible que sea código, así que no se deben tocar. | |
| | | Rhobar_III Paladín
Mensajes : 2180 Fecha de inscripción : 07/03/2009 Localización : Thorniara Empleo /Ocio : Rey Humor : Nunca mires atras, puedes chocar con lo que tengas delante.
| Tema: Re: Dudas dark Mysteries Lun 14 Sep 2009, 16:31 | |
| Me ofrezco a traducir, se me da bien y lo disfruto. En cuento tenga tiempo empiezo. | |
| | | Peñarol Paladín
Mensajes : 2706 Fecha de inscripción : 14/06/2009 Localización : En un oasis en Varant Empleo /Ocio : Servir a Adanos
| Tema: Re: Dudas dark Mysteries Lun 14 Sep 2009, 17:49 | |
| ¿Con esto se traduce solo los dialogos o tambien las explicaciones de las misiones? Yo tambien traduzco, no se si nos separamos los textos o como hacemos.. | |
| | | Thorus Baal
Mensajes : 384 Fecha de inscripción : 25/07/2009 Localización : Jharkendar Empleo /Ocio : Jefe de la guardia. Humor : Negro
| Tema: Re: Dudas dark Mysteries Lun 14 Sep 2009, 17:56 | |
| Contad con la espada de thorus...bueno en este caso mas bien es el ingles xD pero aun asi contad conmigo | |
| | | Gorn Paladín de Alto Orden
Mensajes : 4437 Fecha de inscripción : 06/03/2009 Localización : Explorando Nordmar Empleo /Ocio : Estudiante de Máster y administrador/fundador del foro Humor : I love this shit!
| Tema: Re: Dudas dark Mysteries Lun 14 Sep 2009, 20:43 | |
| Yo tengo un problema en el GOTHIC.dat que es un bloc de notas y supongo que es lo que hay que traducir. La información escrita en el bloc de notas me aparece rara. Un ejemplo de lo que me aparece al principio: 9 9 9 9 9 • FM xL ¢ £ á à ß º ½ ë ç Ú Þ ê È ¿ Û Ô Õ Ö × Ç Æ Ó Ä Ã Ì ¼ é » Î Ý Í Ê è É Ø Â å Ü Ð Ñ Ò ? C ‰ V > @ Q P B A ˆ = X M L O N U K J G W S R Ï ¾ â Ù ¹ À ä ã æ Å ì ¸ Á Ë û ü ý = > % & # $ % & ' ( ) * + , P Q M N O ß à Î Ï Ð È É Ä Å Æ Ç ù ú ? @ A 7 8 9 E F G : ; < H I 1 2 3 å æ ç è é ê Á  à * + , - . / 0 í î ï ð ñ ò ‘ ’ â ã ä Ñ Ò Ó Ô R S ¯ ° ' ( ) õ ö ÷ ø ý þ ÿ þ ÿ ë ì ó ô J K L Ü Ý Þ 4 5 6 Õ Ö × Ø Ù Ú à á Ì Í Ê Ë á â ã ä - . / ! 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eÿÿÿÿ PRINTSCREEN.PAR1 @ 09 0 a lÿÿÿÿ PRINTSCREEN.PAR2 @ 09 0 u wÿÿÿÿ PRINTSCREEN.PAR3 0@ 09 8 u wÿÿÿÿ PRINTSCREEN.PAR4 @ 09 8 u wÿÿÿÿ PRINTDIALOG PK 09 0 o wPÛg ÿÿÿÿ PRINTDIALOG.PAR0 @ ÿÿÿÿ PRINTDIALOG.PAR1 0@ 09 0 n wÿÿÿÿ PRINTDIALOG.PAR2 @ 09 0 l aÿÿÿÿ PRINTDIALOG.PAR3 @ 09 0 g dÿÿÿÿ PRINTDIALOG.PAR4 0@ 09 0 o tÿÿÿÿ PRINTDIALOG.PAR5 @ 09 8 m iÿÿÿÿ PRINTDEBUGINST PI 09 8 e i°Þg ÿÿÿÿ PRINTDEBUGINST.PAR0 0@ 09 0 a rÿÿÿÿ PRINTDEBUGINSTCH PI 09 0 m a`àg ÿÿÿÿ PRINTDEBUGINSTCH.PAR0 @ 09 0 . ÿÿÿÿ PRINTDEBUGINSTCH.PAR1 0@ 09 0 e ÿÿÿÿ PRINTDEBUGCH PI 09 0 e @âg ÿÿÿÿ PRINTDEBUGCH.PAR0 @ 09 0 t eÿÿÿÿ PRINTDEBUGCH.PAR1 0@ 09 8 s .ÿÿÿÿ PRINTMULTI PI 08 0 €ãg ÿÿÿÿ PRINTMULTI.PAR0 0@ 08 0 a ÿÿÿÿ PRINTMULTI.PAR1 0@ 08 0 e !ÿÿÿÿ PRINTMULTI.PAR2 0@ 04 0 o oÿÿÿÿ PRINTMULTI.PAR3 0@ ÿÿÿÿ PRINTMULTI.PAR4 0@ 00 0 u ÿÿÿÿ EXITGAME PI pŸh ÿÿÿÿ PLAYVIDEO PK 05 8 s ;g ÿÿÿÿ PLAYVIDEO.PAR0 0@ ÿÿÿÿ SETPERCENTDONE PI Ÿh ÿÿÿÿ SETPERCENTDONE.PAR0 @ ÿÿÿÿ INTRODUCECHAPTER PI Кh ÿÿÿÿ INTRODUCECHAPTER.PAR0 0@ ÿÿÿÿ INTRODUCECHAPTER.PAR1 0@ ÿÿÿÿ INTRODUCECHAPTER.PAR2 0@ ÿÿÿÿ INTRODUCECHAPTER.PAR3 0@ ÿÿÿÿ INTRODUCECHAPTER.PAR4 @ ÿÿÿÿ NPC_MEMORYENTRY PI ›g ÿÿÿÿ NPC_MEMORYENTRY.PAR0 p@ ÿÿÿÿ NPC_MEMORYENTRY.PAR1 @ ÿÿÿÿ NPC_MEMORYENTRY.PAR2 p@ ÿÿÿÿ NPC_MEMORYENTRY.PAR3 @ ÿÿÿÿ NPC_MEMORYENTRY.PAR4 p@ ÿÿÿÿ NPC_MEMORYENTRYGUILD PI À›g ÿÿÿÿ NPC_MEMORYENTRYGUILD.PAR0 p@ ÿÿÿÿ NPC_MEMORYENTRYGUILD.PAR1 @ ÿÿÿÿ NPC_MEMORYENTRYGUILD.PAR2 p@ 09 0 s i ÿÿÿÿ NPC_MEMORYENTRYGUILD.PAR3 @ ÿÿÿÿ NPC_MEMORYENTRYGUILD.PAR4 p@ ÿÿÿÿ NPC_HASNEWS PK àfh ÿÿÿÿ NPC_HASNEWS.PAR0 p@ 04 0 S d ÿÿÿÿ NPC_HASNEWS.PAR1 @ 04 0 S dÿÿÿÿ NPC_HASNEWS.PAR2 p@ 04 0 S d ÿÿÿÿ NPC_HASNEWS.PAR3 p@ 04 0 d ÿÿÿÿ NPC_GETNEWSWITNESS PK 04 8 g €gh ÿÿÿÿ NPC_GETNEWSWITNESS.PAR0 p@ 04 8 g ÿÿÿÿ NPC_GETNEWSWITNESS.PAR1 @ 04 0 g ÿÿÿÿ NPC_GETNEWSOFFENDER PK 04 0 p hh ÿÿÿÿ NPC_GETNEWSOFFENDER.PAR0 p@ 04 0 N ÿÿÿÿ NPC_GETNEWSOFFENDER.PAR1 @ 04 0 F ÿÿÿÿ NPC_GETNEWSVICTIM PK 04 0 o iÀhh ÿÿÿÿ NPC_GETNEWSVICTIM.PAR0 p@ 04 0 d ÿÿÿÿ NPC_GETNEWSVICTIM.PAR1 @ 04 0 k kÿÿÿÿ NPC_ISNEWSGOSSIP PK 04 0 s o`ih ÿÿÿÿ NPC_ISNEWSGOSSIP.PAR0 p@ 04 8 k ÿÿÿÿ NPC_ISNEWSGOSSIP.PAR1 @ 04 8 d ÿÿÿÿ NPC_DELETENEWS PK 04 0 g jh ÿÿÿÿ NPC_DELETENEWS.PAR0 p@ 04 0 g ÿÿÿÿ NPC_DELETENEWS.PAR1 @ 04 0 g ÿÿÿÿ NPC_GETGUILDATTITUDE PK 04 0 e yPôg ÿÿÿÿ NPC_GETGUILDATTITUDE.PAR0 p@ 04 0 e e ÿÿÿÿ NPC_GETGUILDATTITUDE.PAR1 p@ 04 0 r i ÿÿÿÿ NPC_GETACTIVESPELL PK 04 0 t e@óg ÿÿÿÿ NPC_GETACTIVESPELL.PAR0 p@ 04 0 H a ÿÿÿÿ NPC_GETACTIVESPELLCAT PK 04 8 H uÐóg ÿÿÿÿ NPC_GETACTIVESPELLCAT.PAR0 p@ 04 8 ÿÿÿÿ NPC_GETACTIVESPELLLEVEL PK 04 0 l lôg ÿÿÿÿ NPC_GETACTIVESPELLLEVEL.PAR0 p@ 04 0 l l ÿÿÿÿ NPC_SETACTIVESPELLINFO PK 04 0 l l€óg ÿÿÿÿ NPC_SETACTIVESPELLINFO.PAR0 p@ 04 0 l l ÿÿÿÿ NPC_SETACTIVESPELLINFO.PAR1 @ 04 0 l lÿÿÿÿ WLD_DETECTITEM PK 04 0 l lpÆg ÿÿÿÿ WLD_DETECTITEM.PAR0 p@ 04 0 l l ÿÿÿÿ WLD_DETECTITEM.PAR1 @ 04 0 l lÿÿÿÿ WLD_DETECTPLAYER PK 04 8 l l°Çg ÿÿÿÿ WLD_DETECTPLAYER.PAR0 p@ 04 8 l l ÿÿÿÿ WLD_DETECTNPC PK 04 0 l lÐÈg ÿÿÿÿ WLD_DETECTNPC.PAR0 p@ 04 0 l l ÿÿÿÿ WLD_DETECTNPC.PAR1 @ 04 0 l lÿÿÿÿ WLD_DETECTNPC.PAR2 P@ 04 0 l l ÿÿÿÿ WLD_DETECTNPC.PAR3 @ 04 0 l lÿÿÿÿ WLD_DETECTNPCEX PK 04 0 l l0Êg ÿÿÿÿ WLD_DETECTNPCEX.PAR0 p@ 04 0 l l ÿÿÿÿ WLD_DETECTNPCEX.PAR1 @ 04 0 l lÿÿÿÿ WLD_DETECTNPCEX.PAR2 P@ 04 8 l l Y ya mirando para el medio del bloque encuentro dialogos o eso parece: You look nervous. ÿÿÿÿ ÿ33487 0A Ð Ð Dia_Roverd_mogepomoc_00 ÿÿÿÿ ÿ33488 0A Dia_Roverd_mogepomoc_01 ÿÿÿÿ ÿ33489 0A ¸ Ð Dia_Roverd_mogepomoc_02 ÿÿÿÿ ÿ33490 0A Dia_Roverd_mogepomoc_03 ÿÿÿÿ ÿ33491 0A ¸ Ð ÿÿÿÿ ÿ33492 0A HO DIA_YBerion_Wache_12_00 ÿÿÿÿ ÿ33493 0A Greetings, Master Y'Berion. ÿÿÿÿ ÿ33494 0A DIA_YBerion_Kennen_15_00 ÿÿÿÿ ÿ33495 0A ¸ Ð DIA_YBerion_Kennen_12_01 ÿÿÿÿ ÿ33496 0A DIA_YBerion_Kennen_15_02 ÿÿÿÿ ÿ33497 0A ˆ HS DIA_YBerion_Kennen_12_03 ÿÿÿÿ ÿ33498 0A I heard you were looking for something. ÿÿÿÿ ÿ33499 0A HN PI A RSit_2_PSI_Yberion_BringFocus_Info_15_01 ÿÿÿÿ ÿ33500 0A Sit_2_PSI_Yberion_BringFocus_Info_12_02 ÿÿÿÿ ÿ33501 0A Ð Ð Sit_2_PSI_Yberion_BringFocus_Info_12_03 ÿÿÿÿ ÿ33502 0A Sit_2_PSI_Yberion_BringFocus_Info_12_04 ÿÿÿÿ ÿ33503 0A ¸ Ð I'll bring the focus back! ÿÿÿÿ ÿ33504 0A Where shall I begin to search? ÿÿÿÿ ÿ33505 0A Ð Ð Why is the focus so important? ÿÿÿÿ ÿ33506 0A Sit_2_PSI_Yberion_BringFocus_OK_15_01 ÿÿÿÿ ÿ33507 0A ¸ Ð Sit_2_PSI_Yberion_BringFocus_OK_12_02 ÿÿÿÿ ÿ33508 0A Y'Berion has sent the novice Nyras out to collect the magic focus, but he hasn't returned yet. The Guru gave me a map with the way to the focus. ÿÿÿÿ ÿ33509 0A Ð Ð Sit_2_PSI_Yberion_BringFocus_WO_15_01 ÿÿÿÿ ÿ33510 0A Sit_2_PSI_Yberion_BringFocus_WO_12_02 ÿÿÿÿ ÿ33511 0A ¸ Ð Sit_2_PSI_Yberion_BringFocus_FOKUS_15_01 ÿÿÿÿ ÿ33512 0A Sit_2_PSI_Yberion_BringFocus_FOKUS_12_02 ÿÿÿÿ ÿ33513 0A ˆ HS Sit_2_PSI_Yberion_BringFocus_FOKUS_12_03 ÿÿÿÿ ÿ33514 0A Sit_2_PSI_Yberion_BringFocus_FOKUS_12_04 ÿÿÿÿ ÿ33515 0A ¸ Ð Sit_2_PSI_Yberion_BringFocus_FOKUS_15_05 ÿÿÿÿ ÿ33516 0A_ HD HO Sit_2_PSI_Yberion_BringFocus_FOKUS_12_06 ÿÿÿÿ ÿ33517 0A I still haven't found the focus. ÿÿÿÿ ÿ33518 0A Info_YBerion_BringFocus_RUNNING_15_01 ÿÿÿÿ ÿ33519 0A ¸ Ð Info_YBerion_BringFocus_RUNNING_12_02 ÿÿÿÿ ÿ33520 0AO HT H I've found the focus. ÿÿÿÿ ÿ33521 0A Info_YBerion_BringFocus_Success_15_01 ÿÿÿÿ ÿ33522 0A Info_YBerion_BringFocus_Success_12_02 ÿÿÿÿ ÿ33523 0A Ð Ð Info_YBerion_BringFocus_Success_12_03 ÿÿÿÿ ÿ33524 0AO @ Info_YBerion_BringFocus_Success_15_04 ÿÿÿÿ ÿ33525 0A Info_YBerion_BringFocus_Success_12_05 ÿÿÿÿ ÿ33526 0A Info_YBerion_BringFocus_Success_12_06 ÿÿÿÿ ÿ33527 0A ¸ Ð Y'Berion told me to take the focus to another guru called Cor Kalom. This Cor Kalom spends the whole day in the alchemy lab. ÿÿÿÿ ÿ33528 0AS @O HL X a aY'Berion told me to take the focus to Cor Kalom. What a pleasure to meet this very charming person again. ÿÿÿÿ ÿ33529 0A The novice Nyras has gone mad! ÿÿÿÿ ÿ33530 0A Info_YBerion_NYRAS_15_01 ÿÿÿÿ ÿ33531 0A Ð Ð UInfo_YBerion_NYRAS_15_02 ÿÿÿÿ ÿ33532 0AS Info_YBerion_NYRAS_15_03 ÿÿÿÿ ÿ33533 0A Info_YBerion_NYRAS_12_04 ÿÿÿÿ ÿ33534 0A Info_YBerion_NYRAS_12_05 ÿÿÿÿ ÿ33535 0A Ð Ð IWhat about some kind of reward? ÿÿÿÿ ÿ33536 0A_ @O GUR_1200_Yberion_EARN_Info_15_01 ÿÿÿÿ ÿ33537 0A GUR_1200_Yberion_EARN_Info_12_02 ÿÿÿÿ ÿ33538 0A GUR_1200_Yberion_EARN_Info_12_03 ÿÿÿÿ ÿ33539 0AH I P\ @_ _ EGUR_1201_CorKalom_FIRST_10_00 ÿÿÿÿ ÿ33540 0A Ð Ð I would like to join the Brotherhood. ÿÿÿÿ ÿ33541 0A GUR_1201_CorKalom_WannaJoin_15_00 ÿÿÿÿ ÿ33542 0A GUR_1201_CorKalom_WannaJoin_15_01 ÿÿÿÿ ÿ33543 0A GUR_1201_CorKalom_WannaJoin_10_02 ÿÿÿÿ ÿ33544 0A GUR_1201_CorKalom_WannaJoin_10_03 ÿÿÿÿ ÿ33545 0AI XB ho He Cor Kalom will let me join the Brotherhood as a novice if I manage to convince four of the Baals to speak in my favor. ÿÿÿÿ ÿ33546 0A One of the merchants from the Old Camp would like to have a recipe. ÿÿÿÿ ÿ33547 0A GUR_1201_CorKalom_Recipe_15_00 ÿÿÿÿ ÿ33548 0A GUR_1201_CorKalom_Recipe_10_01 ÿÿÿÿ ÿ33549 0A Cor Kalom will not give me the recipe. But there are chests in his lab ... and he seemed to be quite busy ... ÿÿÿÿ ÿ33550 0A ¸ Ð What kind of experiments do you do? ÿÿÿÿ ÿ33551 0A GUR_1201_CorKalom_Experimente_15_00 ÿÿÿÿ ÿ33552 0A ¸ Ð GUR_1201_CorKalom_Experimente_10_01 ÿÿÿÿ ÿ33553 0A I'm delivering the daily swampweed harvest! ÿÿÿÿ ÿ33554 0A ¸ Ð GUR_1201_CorKalom_BRINGWEED_15_00 ÿÿÿÿ ÿ33555 0A GUR_1201_CorKalom_BRINGWEED_10_01 ÿÿÿÿ ÿ33556 0A Ð Ð GUR_1201_CorKalom_BRINGWEED_10_02 ÿÿÿÿ ÿ33557 0A Cor Kalom was as unbearable as always when I gave him today's swampweed harvest. ÿÿÿÿ ÿ33558 0A ¸ Ð I have crawlers' mandibles for you... ÿÿÿÿ ÿ33559 0A_ @O pr Xc i nGUR_1201_CorKalom_Crawlerzangen_15_00 ÿÿÿÿ ÿ33560 0A GUR_1201_CorKalom_Crawlerzangen_10_01 ÿÿÿÿ ÿ33561 0A GUR_1201_CorKalom_Crawlerzangen_10_02 ÿÿÿÿ ÿ33562 0A Ð Ð GUR_1201_CorKalom_Crawlerzangen_10_03 ÿÿÿÿ ÿ33563 0AF PS @C I think I have convinced the Baals! ÿÿÿÿ ÿ33564 Pero me aparecen sin las comillas. Es eso normal? A los demas les aparece tambien asi? O es un error mio o del archivo? | |
| | | Peñarol Paladín
Mensajes : 2706 Fecha de inscripción : 14/06/2009 Localización : En un oasis en Varant Empleo /Ocio : Servir a Adanos
| Tema: Re: Dudas dark Mysteries Lun 14 Sep 2009, 21:07 | |
| Puedes decir donde esta el archivo GOTHIC.dat lo que buscado en la carpeta pero no lo encuentro, por las dudas estoy volviendo a bajar el archivo | |
| | | Gorn Paladín de Alto Orden
Mensajes : 4437 Fecha de inscripción : 06/03/2009 Localización : Explorando Nordmar Empleo /Ocio : Estudiante de Máster y administrador/fundador del foro Humor : I love this shit!
| Tema: Re: Dudas dark Mysteries Lun 14 Sep 2009, 21:30 | |
| Esta en la carpeta del dark mysteries/PjrGothic/GOTHIC.dat. Asi de simple. | |
| | | Peñarol Paladín
Mensajes : 2706 Fecha de inscripción : 14/06/2009 Localización : En un oasis en Varant Empleo /Ocio : Servir a Adanos
| Tema: Re: Dudas dark Mysteries Lun 14 Sep 2009, 21:50 | |
| Dentro de la carpeta dark mysteries/PjrGothic encuentro 2 archivos llamado GOTHIC en los cuales elegis el programa para abrirlo. Yo elegi bloc de notas. El primero es un archivo de 1KB (me dice archivo GPC) y dentro de el solo aparece V1GOTHIC ÿÿÿÿ
El segundo es un archivo de 50 KB (me dice archivo SRC) y dentro de el aparece varias cosas raras como a Gorn (coloco algunas lineas) // GothicSourcer workspace file // WARNING: DO NOT EDIT OR DELETE THIS FILE!
_Intern\constants.d _Intern\classes.d _Intern\magic_intern.d AI\AI_Intern\BodyStates.d AI\AI_Intern\PrintDebug.d AI\AI_Intern\AI_Constants.d AI\AI_Intern\AI_MM_Constants.d AI\AI_Intern\perception.d _misk_\c_checklevelofattack.d _misk_\Value_Shadowbeasthorn.d AI\AI_Intern\B_Functions.d AI\AI_Intern\Balancing.d _misk_\my_enemy.d _misk_\CONVOYER.d Story\B\B_ClearFMC.d Story\B\B_CheckDeadMissionNPCs.d AI\B_Monster\B_SetGuildAttitude.d AI\B_Monster\B_InitMonsterAttitudes.d Story\B\b_desynchronize.d Story\B\B_GiveXP.d Story\B\B_Give_BaalCadarChapter1Runes.d Story\B\B_Give_CavalornChapter1Weapons.d Story\B\B_Give_CronosChapter1Runes.d Story\B\B_Give_DarrionChapter1Weapons.d Story\B\B_Give_FiskChapter1Weapons.d
ANIMS\Focus.d ANIMS\Species.d Items\Amulette.d Items\Animaltrophy.d _misk_\equip_helms.d Items\Artifacts.d Items\Food.d Items\Melee_weapons.d _misk_\raziel.d Items\MissionItems_1.d Items\MissionItems_2.d Items\MissionItems_3.d Items\MissionItems_4.d Items\MissionItems_5.d _misk_\urizielrune_copy.d Items\Potions.d Items\Ranged_weapons.d Items\Ringe.d Items\Weapons.d Items\Written.d AI\AI_Intern\C_ZSInit.d AI\B_Human\B_CompareNpcInstance.d AI\B_Human\B_AssessAndMemorize.d AI\B_Human\B_SpreadAndMemorize.d AI\B_Human\B_FetchWeapon.d AI\B_Human\B_SelectWeapon.d AI\B_Human\B_DrawWeapon.d AI\B_Human\B_GuildGreetings.d
Magic\spell_logic_armyofchaos.d Magic\Spell_Logic_ArmyOfDarkness.d Magic\spell_logic_beliarscream.d Magic\Spell_Logic_Berzerk.d Magic\Spell_Logic_BreathOfDeath.d Magic\Spell_Logic_ChainLightning.d Magic\Spell_Logic_Charm.d Magic\Spell_Logic_Control.d Magic\Spell_Logic_DestroyUndead.d Magic\spell_logic_destroylife.d Magic\spell_logic_dragonkiss.d Magic\Spell_Logic_Fear.d Magic\Spell_Logic_Fireball.d Magic\Spell_Logic_Firebolt.d
Lo mio es distinto de lo que aparece a Gorn | |
| | | Gorn Paladín de Alto Orden
Mensajes : 4437 Fecha de inscripción : 06/03/2009 Localización : Explorando Nordmar Empleo /Ocio : Estudiante de Máster y administrador/fundador del foro Humor : I love this shit!
| Tema: Re: Dudas dark Mysteries Lun 14 Sep 2009, 22:07 | |
| Lo que tu has puesto es otra carpeta que hay. No encuentras el GOTHIC.dat? Se ve facilmente. | |
| | | Peñarol Paladín
Mensajes : 2706 Fecha de inscripción : 14/06/2009 Localización : En un oasis en Varant Empleo /Ocio : Servir a Adanos
| Tema: Re: Dudas dark Mysteries Lun 14 Sep 2009, 22:30 | |
| Una vez que extraigo el archivo RAR me aparece una carpeta llamada SolDark Mysteries Dentro de esta carpeta hay un archivo llamado Dark Mysteries.gsc y una carpeta llamada PrjGOTHIC Esta es la imagen de lo que me aparece en esta carpeta: Gorn: ¿es igual a lo que te aparece a vos? | |
| | | Milten Magnate del Mineral
Mensajes : 1777 Fecha de inscripción : 09/03/2009 Localización : En Nordmar, en el monasterio de los magos de fuego, calentandome mientras arden los cuerpos de esos débiles siervos del segundón beliar
| Tema: Re: Dudas dark Mysteries Lun 14 Sep 2009, 23:20 | |
| asi em gusta que mis compañeros trabajen para ayudar a la comunidad de esta colonia que sabemso menos ingles que un pato mareado | |
| | | Zacunismo Caballero
Mensajes : 910 Fecha de inscripción : 05/07/2009 Localización : En Khorinis recordando viejos tiempos Empleo /Ocio : Paladín de rango medio Humor : Que le dice Diego a Gorn: Últimamente te veo más negro (Gothic 4) XD
| | | | Gorn Paladín de Alto Orden
Mensajes : 4437 Fecha de inscripción : 06/03/2009 Localización : Explorando Nordmar Empleo /Ocio : Estudiante de Máster y administrador/fundador del foro Humor : I love this shit!
| Tema: Re: Dudas dark Mysteries Mar 15 Sep 2009, 17:57 | |
| Pues parecido pero el Gothic.dat que es como un panel de datos ocupa el mismo espacio que el icono tuyo que parece un disco. Has mirado que guarda? | |
| | | Peñarol Paladín
Mensajes : 2706 Fecha de inscripción : 14/06/2009 Localización : En un oasis en Varant Empleo /Ocio : Servir a Adanos
| Tema: Re: Dudas dark Mysteries Mar 15 Sep 2009, 18:28 | |
| Exacto, ese archivo que decis es el .dat (sin extraer podes ver la extension del archivo). El problema que al acceder a el me salta un error, este problema me pasa sin extraer y extrayendolo. ¿Alguien mas lo bajo:?: | |
| | | Ghildrean Campesino
Mensajes : 17 Fecha de inscripción : 30/03/2009 Localización : Sevilla
| Tema: Re: Dudas dark Mysteries Miér 16 Sep 2009, 00:39 | |
| Gorn, te sale así el archivo porque has ido a abrir justo el que no tenéis que tocar. El GOTHIC.DAT es el archivo compilado. Igual me expliqué mal antes cuando dije qué archivos tenéis que abrir, pero los que tenéis que abrir son los archivos que tienen como extensión ".d", no .DAT ni cualquier otro.
Recordad que cuando terminéis tengo que volver a compilarlo, y si tocais archivos que no debéis puede que no me deje hacerlo y todo el trabajo que habéis hecho sea en vano. | |
| | | Peñarol Paladín
Mensajes : 2706 Fecha de inscripción : 14/06/2009 Localización : En un oasis en Varant Empleo /Ocio : Servir a Adanos
| Tema: Re: Dudas dark Mysteries Miér 16 Sep 2009, 00:49 | |
| Entonces habria que bajar los archivos nuevamente, para evitar problemas. Ghildrean, ¿son todos los archivos .d que hay que traducir?
Yo la primera vez que baje los archivos puse que los .d los abriera con el block de notas. Por las dudas baje los archivos de nuevo y quedo automaticamente que esos archivos los abra con ese programa, ¿eso es malo? | |
| | | Drazul Paladín de Alto Orden
Mensajes : 4367 Fecha de inscripción : 07/03/2009 Localización : En la playita de Cabo Dun x'D Humor : Funesto Palmares :
| Tema: Re: Dudas dark Mysteries Miér 16 Sep 2009, 01:10 | |
| Si los quieres abrir con otro programa es facil de solucionar,simplemente haces click con el botn derecho del raton y en "abrir con" | |
| | | Peñarol Paladín
Mensajes : 2706 Fecha de inscripción : 14/06/2009 Localización : En un oasis en Varant Empleo /Ocio : Servir a Adanos
| Tema: Re: Dudas dark Mysteries Miér 16 Sep 2009, 01:25 | |
| El problema no es con que programa abrirlo, el miedo que tengo es que haya quedado algun otro cambio "guardado", dado que anduve tocando algunos archivos. Pero me imagino que eso se soluciona descomprimiendo nuevamente el archivo Soldark_Misteries | |
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| Tema: Re: Dudas dark Mysteries | |
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